S01 冷开场高潮:旧红伞、伞柄戒指、雨水灯影 在公共空间同时出现,直接触发危机
镜头决策
推荐模式text_to_video
风险high
候选数3
该镜头以空间、氛围或抽象视觉为主,T2V 成本更低且足够。
QC
pass
Selectedruns/showcase-red-umbrella-signsafe/renders/selected/S01.mp4
叙事目的
雨夜修伞铺 里最安静的私人角落突然失控,一名雨夜修伞匠 发现代价已经落到自己身上。;因果承接:先看见结果,所以观众必须追问原因。;转折结果:future_consequence_first
生成前修改
- 把复杂动作拆成单一可见动作,必要时缩短为 5-8 秒
Reroll Actions
- 把复杂动作拆成单一可见动作,必要时缩短为 5-8 秒
Prompt Review
{
"shot_id": "S01",
"status": "pass",
"score": 4.57,
"checks": [
{
"name": "has_duration",
"score": 5,
"status": "pass",
"note": "是否声明镜头时长"
},
{
"name": "has_scene",
"score": 5,
"status": "pass",
"note": "是否说明场景"
},
{
"name": "has_visible_action",
"score": 5,
"status": "pass",
"note": "是否有可见动作/叙事目的"
},
{
"name": "has_camera",
"score": 5,
"status": "pass",
"note": "是否说明机位或运动"
},
{
"name": "has_continuity",
"score": 5,
"status": "pass",
"note": "是否引用连续性约束"
},
{
"name": "has_negative_text_rule",
"score": 2,
"status": "revise",
"note": "是否避免模型生成文字/字幕"
},
{
"name": "not_overloaded",
"score": 5,
"status": "pass",
"note": "prompt 是否没有塞入过多复杂动作"
}
],
"recommended_mode": "text_to_video",
"rewrite_notes": [
"是否避免模型生成文字/字幕",
"把复杂动作拆成单一可见动作,必要时缩短为 5-8 秒"
],
"prompt_outline": [
"镜头目的:这段让观众明白什么变化",
"画面主体:谁/什么在 5-8 秒内做一个明确动作",
"构图和运动:远景/中景/近景 + 一个摄影机动作",
"美术连续性:引用角色、场景、道具 bible",
"生成方式:text_to_video",
"禁忌:不要可读文字、不要字幕、不要随机人物、不要脸部漂移"
]
}
编译后 Provider Prompt
{
"shot_id": "S01",
"structured_intent": {
"shot_id": "S01",
"duration_sec": 10,
"scene": "冷开场高潮:旧红伞、伞柄戒指、雨水灯影 在公共空间同时出现,直接触发危机",
"narrative_purpose": "雨夜修伞铺 里最安静的私人角落突然失控,一名雨夜修伞匠 发现代价已经落到自己身上。;因果承接:先看见结果,所以观众必须追问原因。;转折结果:future_consequence_first",
"framing": "continuous scene coverage, starting wide enough to orient then moving to one decisive action detail",
"camera": "motivated continuous camera with one readable action handoff",
"continuity_refs": [
"visual_bible",
"beat_B01",
"main_character",
"primary_location"
],
"constraints": [
"把复杂动作拆成单一可见动作,必要时缩短为 5-8 秒",
"Translate concept into one concrete prop, gesture, or environmental change.",
"Keep the shot to one visible narrative action."
]
},
"provider_prompts": {
"veo": {
"prompt": "生成一个 10 秒的 cinematic emotional mystery microdrama 视频镜头。主题:雨夜修伞匠修到十年前失踪妻子的旧红伞,伞柄里掉出一枚明天才会丢失的戒指。场景:冷开场高潮:旧红伞、伞柄戒指、雨水灯影 在公共空间同时出现,直接触发危机。镜头目的:雨夜修伞铺 里最安静的私人角落突然失控,一名雨夜修伞匠 发现代价已经落到自己身上。;因果承接:先看见结果,所以观众必须追问原因。;转折结果:future_consequence_first。构图:continuous scene coverage, starting wide enough to orient then moving to one decisive action detail。摄影机运动:motivated continuous camera with one readable action handoff。情绪:urgent, shocking, physically dangerous。情绪价值变化:shock_over_exposition。因果位置:future_consequence_first。这是一个连续叙事场景块,不是无关画面的蒙太奇;必须拍出动作的开始、中段变化和结果。画面要让观众看见这一段如何从上一段发生,并如何导致下一段。画面必须承担一个清楚的可见叙事动作,不要只做抽象氛围。主角的行为必须能被观众看懂,镜头里只保留一个主要动作和一个主要信息点。保持 visual bible 中的角色、服装、场景地理关系、关键道具和色彩连续性。真实光线,动作符合物理规律,电影感细节,不要生成字幕、可读屏幕文字、水印或 logo。\nStructured intent: scene=冷开场高潮:旧红伞、伞柄戒指、雨水灯影 在公共空间同时出现,直接触发危机; purpose=雨夜修伞铺 里最安静的私人角落突然失控,一名雨夜修伞匠 发现代价已经落到自己身上。;因果承接:先看见结果,所以观众必须追问原因。;转折结果:future_consequence_first; framing=continuous scene coverage, starting wide enough to orient then moving to one decisive action detail; camera=motivated continuous camera with one readable action handoff. Constraints: 把复杂动作拆成单一可见动作,必要时缩短为 5-8 秒; Translate concept into one concrete prop, gesture, or environmental change.; Keep the shot to one visible narrative action.; No readable generated text, logo, watermark, subtitle, UI, license plate, label, or signage.; Keep any signs, screens, badges, meters, photos, documents, and labels blank, cropped, blurred, reflected, or too abstract to read.; If story-critical text is needed, reserve it for post-production graphics rather than model-generated text.; Screens may show abstract light, waveform, or icons only, never readable chat/UI text..",
"negative_prompt": "水印, logo, 字幕, 可读文字, 角色身份漂移, 脸部变形, 多余手指, 随机人物, 服装不一致, 未指定的手持抖动; no readable text; no logos; no watermarks; no generated UI text; no readable signage",
"adapter_notes": "Favor explicit duration, camera, physical realism, and image/lastFrame fields when available.",
"duration_sec": 10
},
"runway": {
"prompt": "生成一个 10 秒的 cinematic emotional mystery microdrama 视频镜头。主题:雨夜修伞匠修到十年前失踪妻子的旧红伞,伞柄里掉出一枚明天才会丢失的戒指。场景:冷开场高潮:旧红伞、伞柄戒指、雨水灯影 在公共空间同时出现,直接触发危机。镜头目的:雨夜修伞铺 里最安静的私人角落突然失控,一名雨夜修伞匠 发现代价已经落到自己身上。;因果承接:先看见结果,所以观众必须追问原因。;转折结果:future_consequence_first。构图:continuous scene coverage, starting wide enough to orient then moving to one decisive action detail。摄影机运动:motivated continuous camera with one readable action handoff。情绪:urgent, shocking, physically dangerous。情绪价值变化:shock_over_exposition。因果位置:future_consequence_first。这是一个连续叙事场景块,不是无关画面的蒙太奇;必须拍出动作的开始、中段变化和结果。画面要让观众看见这一段如何从上一段发生,并如何导致下一段。画面必须承担一个清楚的可见叙事动作,不要只做抽象氛围。主角的行为必须能被观众看懂,镜头里只保留一个主要动作和一个主要信息点。保持 visual bible 中的角色、服装、场景地理关系、关键道具和色彩连续性。真实光线,动作符合物理规律,电影感细节,不要生成字幕、可读屏幕文字、水印或 logo。\nStructured intent: scene=冷开场高潮:旧红伞、伞柄戒指、雨水灯影 在公共空间同时出现,直接触发危机; purpose=雨夜修伞铺 里最安静的私人角落突然失控,一名雨夜修伞匠 发现代价已经落到自己身上。;因果承接:先看见结果,所以观众必须追问原因。;转折结果:future_consequence_first; framing=continuous scene coverage, starting wide enough to orient then moving to one decisive action detail; camera=motivated continuous camera with one readable action handoff. Constraints: 把复杂动作拆成单一可见动作,必要时缩短为 5-8 秒; Translate concept into one concrete prop, gesture, or environmental change.; Keep the shot to one visible narrative action.; No readable generated text, logo, watermark, subtitle, UI, license plate, label, or signage.; Keep any signs, screens, badges, meters, photos, documents, and labels blank, cropped, blurred, reflected, or too abstract to read.; If story-critical text is needed, reserve it for post-production graphics rather than model-generated text.; Screens may show abstract light, waveform, or icons only, never readable chat/UI text..",
"negative_prompt": "水印, logo, 字幕, 可读文字, 角色身份漂移, 脸部变形, 多余手指, 随机人物, 服装不一致, 未指定的手持抖动; no readable text; no logos; no watermarks; no generated UI text; no readable signage",
"adapter_notes": "Favor camera language, subject framing, and motion constraints.",
"duration_sec": 10
},
"kling": {
"prompt": "生成一个 10 秒的 cinematic emotional mystery microdrama 视频镜头。主题:雨夜修伞匠修到十年前失踪妻子的旧红伞,伞柄里掉出一枚明天才会丢失的戒指。场景:冷开场高潮:旧红伞、伞柄戒指、雨水灯影 在公共空间同时出现,直接触发危机。镜头目的:雨夜修伞铺 里最安静的私人角落突然失控,一名雨夜修伞匠 发现代价已经落到自己身上。;因果承接:先看见结果,所以观众必须追问原因。;转折结果:future_consequence_first。构图:continuous scene coverage, starting wide enough to orient then moving to one decisive action detail。摄影机运动:motivated continuous camera with one readable action handoff。情绪:urgent, shocking, physically dangerous。情绪价值变化:shock_over_exposition。因果位置:future_consequence_first。这是一个连续叙事场景块,不是无关画面的蒙太奇;必须拍出动作的开始、中段变化和结果。画面要让观众看见这一段如何从上一段发生,并如何导致下一段。画面必须承担一个清楚的可见叙事动作,不要只做抽象氛围。主角的行为必须能被观众看懂,镜头里只保留一个主要动作和一个主要信息点。保持 visual bible 中的角色、服装、场景地理关系、关键道具和色彩连续性。真实光线,动作符合物理规律,电影感细节,不要生成字幕、可读屏幕文字、水印或 logo。\nStructured intent: scene=冷开场高潮:旧红伞、伞柄戒指、雨水灯影 在公共空间同时出现,直接触发危机; purpose=雨夜修伞铺 里最安静的私人角落突然失控,一名雨夜修伞匠 发现代价已经落到自己身上。;因果承接:先看见结果,所以观众必须追问原因。;转折结果:future_consequence_first; framing=continuous scene coverage, starting wide enough to orient then moving to one decisive action detail; camera=motivated continuous camera with one readable action handoff. Constraints: 把复杂动作拆成单一可见动作,必要时缩短为 5-8 秒; Translate concept into one concrete prop, gesture, or environmental change.; Keep the shot to one visible narrative action.; No readable generated text, logo, watermark, subtitle, UI, license plate, label, or signage.; Keep any signs, screens, badges, meters, photos, documents, and labels blank, cropped, blurred, reflected, or too abstract to read.; If story-critical text is needed, reserve it for post-production graphics rather than model-generated text.; Screens may show abstract light, waveform, or icons only, never readable chat/UI text..",
"negative_prompt": "水印, logo, 字幕, 可读文字, 角色身份漂移, 脸部变形, 多余手指, 随机人物, 服装不一致, 未指定的手持抖动; no readable text; no logos; no watermarks; no generated UI text; no readable signage",
"adapter_notes": "Favor concise scene/action wording and strict negative prompt.",
"duration_sec": 10
},
"image_condition": {
"prompt": "Create a single cinematic reference frame for this shot. Scene: 冷开场高潮:旧红伞、伞柄戒指、雨水灯影 在公共空间同时出现,直接触发危机. Purpose: 雨夜修伞铺 里最安静的私人角落突然失控,一名雨夜修伞匠 发现代价已经落到自己身上。;因果承接:先看见结果,所以观众必须追问原因。;转折结果:future_consequence_first. Framing: continuous scene coverage, starting wide enough to orient then moving to one decisive action detail. Keep it as a usable first frame, not a collage. No readable text, no watermark, no logo.",
"asset_role": "first_frame_reference",
"must_be_single_frame": true
}
},
"negative_prompt": "水印, logo, 字幕, 可读文字, 角色身份漂移, 脸部变形, 多余手指, 随机人物, 服装不一致, 未指定的手持抖动",
"source_prompt": "生成一个 10 秒的 cinematic emotional mystery microdrama 视频镜头。主题:雨夜修伞匠修到十年前失踪妻子的旧红伞,伞柄里掉出一枚明天才会丢失的戒指。场景:冷开场高潮:旧红伞、伞柄戒指、雨水灯影 在公共空间同时出现,直接触发危机。镜头目的:雨夜修伞铺 里最安静的私人角落突然失控,一名雨夜修伞匠 发现代价已经落到自己身上。;因果承接:先看见结果,所以观众必须追问原因。;转折结果:future_consequence_first。构图:continuous scene coverage, starting wide enough to orient then moving to one decisive action detail。摄影机运动:motivated continuous camera with one readable action handoff。情绪:urgent, shocking, physically dangerous。情绪价值变化:shock_over_exposition。因果位置:future_consequence_first。这是一个连续叙事场景块,不是无关画面的蒙太奇;必须拍出动作的开始、中段变化和结果。画面要让观众看见这一段如何从上一段发生,并如何导致下一段。画面必须承担一个清楚的可见叙事动作,不要只做抽象氛围。主角的行为必须能被观众看懂,镜头里只保留一个主要动作和一个主要信息点。保持 visual bible 中的角色、服装、场景地理关系、关键道具和色彩连续性。真实光线,动作符合物理规律,电影感细节,不要生成字幕、可读屏幕文字、水印或 logo。"
}
完整 Prompt
生成一个 10 秒的 cinematic emotional mystery microdrama 视频镜头。主题:雨夜修伞匠修到十年前失踪妻子的旧红伞,伞柄里掉出一枚明天才会丢失的戒指。场景:冷开场高潮:旧红伞、伞柄戒指、雨水灯影 在公共空间同时出现,直接触发危机。镜头目的:雨夜修伞铺 里最安静的私人角落突然失控,一名雨夜修伞匠 发现代价已经落到自己身上。;因果承接:先看见结果,所以观众必须追问原因。;转折结果:future_consequence_first。构图:continuous scene coverage, starting wide enough to orient then moving to one decisive action detail。摄影机运动:motivated continuous camera with one readable action handoff。情绪:urgent, shocking, physically dangerous。情绪价值变化:shock_over_exposition。因果位置:future_consequence_first。这是一个连续叙事场景块,不是无关画面的蒙太奇;必须拍出动作的开始、中段变化和结果。画面要让观众看见这一段如何从上一段发生,并如何导致下一段。画面必须承担一个清楚的可见叙事动作,不要只做抽象氛围。主角的行为必须能被观众看懂,镜头里只保留一个主要动作和一个主要信息点。保持 visual bible 中的角色、服装、场景地理关系、关键道具和色彩连续性。真实光线,动作符合物理规律,电影感细节,不要生成字幕、可读屏幕文字、水印或 logo。
Negative Prompt
水印, logo, 字幕, 可读文字, 角色身份漂移, 脸部变形, 多余手指, 随机人物, 服装不一致, 未指定的手持抖动